Input.deviceOrientation
static var deviceOrientation: DeviceOrientation;
static DeviceOrientation deviceOrientation;
static deviceOrientation as DeviceOrientation
Description

Device physical orientation as reported by OS. (Read Only)

	// Play a sound if screen is facing downwards

function Update () { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (Input.deviceOrientation == DeviceOrientation.FaceDown)
            audio.Play();
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if Input.deviceOrientation == DeviceOrientation.FaceDown:
			audio.Play()