static
def
SetRenderTarget(colorBuffers as RenderBuffer[],
depthBuffer as RenderBuffer)
as void
Description
Sets current render target.
This function sets which RenderTexture or a RenderBuffer combination will be
rendered into next. Use it when implementing custom rendering algorithms, where
you need to render something into a render texture manually.
Requires Unity Pro.The function call with colorBuffers array enables techniques that use
Multiple Render Targets (MRT), where fragment shader can output more
than one final color.See Also: RenderTexture, Graphics.activeColorBuffer, Graphics.activeDepthBuffer, SystemInfo.supportedRenderTargetCount.