| screenRect | The size and position of the texture on the "screen" defined by the XY plane. |
| texture | The texture to be displayed. |
| mat | An optional material to apply the texture. |
| leftBorder | Inset from the rectangle's left edge. |
| rightBorder | Inset from the rectangle's right edge. |
| topBorder | Inset from the rectangle's top edge. |
| bottomBorder | Inset from the rectangle's bottom edge. |
Draw a texture in the scene.
var myTexture : Texture; function OnDrawGizmos () { Gizmos.DrawGUITexture(Rect(10, 10, 20, 20), myTexture); }