GUIStyleState.background
var background: Texture2D;
Texture2D background;
background as Texture2D
Description

The background image used by GUI elements in this given state.

	// Assigns a texture to customStyles[0] for when the control
	// is pressed down

var aTexture : Texture2D;

function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Texture2D aTexture;
    void OnGUI() {
        if (!aTexture) {
            Debug.LogError("Assign a texture on the editor first");
            return;
        }
        if (GUI.skin.customStyles.Length > 0)
            GUI.skin.customStyles[0].active.background = aTexture;
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public aTexture as Texture2D

	def OnGUI() as void:
		if not aTexture:
			Debug.LogError('Assign a texture on the editor first')
			return
		if GUI.skin.customStyles.Length > 0:
			GUI.skin.customStyles[0].active.background = aTexture