GUILayout.VerticalSlider
static function VerticalSlider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static float VerticalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
static def VerticalSlider(value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float
static function VerticalSlider(value: float, leftValue: float, rightValue: float, slider: GUIStyle, thumb: GUIStyle, params options: GUILayoutOption[]): float;
static float VerticalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);
static def VerticalSlider(value as float, leftValue as float, rightValue as float, slider as GUIStyle, thumb as GUIStyle, *options as GUILayoutOption[]) as float
Parameters

value The value the slider shows. This determines the position of the draggable thumb.
topValue The value at the top end of the slider.
bottomValue The value at the bottom end of the slider.
slider The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumb The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Returns
float The value that has been set by the user.
Description

A vertical slider the user can drag to change a value between a min and a max.


Vertical slider in the Game View.
	// Draws a vertical slider control that goes from  10 (top) to 0 (bottom)
	var vSliderValue : float = 0.0;

function OnGUI () { vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0, 0.0); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public float vSliderValue = 0.0F;
    void OnGUI() {
        vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public vSliderValue as float = 0.0F

	def OnGUI() as void:
		vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F)