GUILayout.Space
static function Space(pixels: float): void;
static void Space(float pixels);
static def Space(pixels as float) as void
Description

Insert a space in the current layout group.

The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical: Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight


Space of 20px between two buttons.
	function OnGUI () {
		GUILayout.Button ("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm a bit further down"); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        GUILayout.Button("I'm the first button");
        GUILayout.Space(20);
        GUILayout.Button("I'm a bit further down");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		GUILayout.Button('I\'m the first button')
		GUILayout.Space(20)
		GUILayout.Button('I\'m a bit further down')

In horizontal groups, the pixels are measured horizontally:
	function OnGUI () {
		GUILayout.BeginHorizontal();
			GUILayout.Button ("I'm the first button");

// Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm the second button"); GUILayout.EndHorizontal(); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        GUILayout.BeginHorizontal();
        GUILayout.Button("I'm the first button");
        GUILayout.Space(20);
        GUILayout.Button("I'm the second button");
        GUILayout.EndHorizontal();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		GUILayout.BeginHorizontal()
		GUILayout.Button('I\'m the first button')
		GUILayout.Space(20)
		GUILayout.Button('I\'m the second button')
		GUILayout.EndHorizontal()