GUILayout.PasswordField
static function PasswordField(password: string, maskChar: char, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, maxLength: int, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, style: GUIStyle, params options: GUILayoutOption[]): string;
static function PasswordField(password: string, maskChar: char, maxLength: int, style: GUIStyle, params options: GUILayoutOption[]): string;
Parameters

password Password to edit. The return value of this function should be assigned back to the string as shown in the example.
maskChar Character to mask the password with.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textField style from the current GUISkin is used.
Returns
string The edited password.
Description

Make a text field where the user can enter a password.


Password field in the Game View.
	var passwordToEdit : String = "My Password";

function OnGUI () { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField (passwordToEdit, "*"[0], 25); }