FilterMode.Trilinear
Description

Trilinear filtering - texture samples are averaged and also blended between mipmap levels.

RenderTextures do not support mipmaps, so this setting reverts to Bilinear for those. See Also: Texture.filterMode, texture assets.
	renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.filterMode = FilterMode.Trilinear