FilterMode.Point
Description

Point filtering - texture pixels become blocky up close.

See Also: Texture.filterMode, texture assets.
	renderer.material.mainTexture.filterMode = FilterMode.Point;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.filterMode = FilterMode.Point;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.filterMode = FilterMode.Point