| t | The type of the window. Must derive from EditorWindow. |
| utility | Set this to true, to create a floating utility window, false to create a normal window. |
| title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Returns the first EditorWindow of type t which is currently on the screen.

// Simple script that creates a new non-dockable window import UnityEditor; class GetWindowEx extends EditorWindow { @MenuItem("Example/Display simple Window") static function Initialize() { var window : GetWindowEx = EditorWindow.GetWindow(GetWindowEx, true, "My Empty Window"); } }
| T | The type of the window. Must derive from EditorWindow. |
| utility | Set this to true, to create a floating utility window, false to create a normal window. |
| title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Returns the first EditorWindow of type T which is currently on the screen.
| T | The type of the window. Must derive from EditorWindow. |
| title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
| desiredDockNextTo | An array of EditorWindow types that the window will attempt to dock onto. |
Returns the first EditorWindow of type T which is currently on the screen.