Displays the "open folder" dialog and returns the selected path name.
// Opens a directory dialog for copying all the png textures
// in the directory to where the current open scene resides import System.IO; @MenuItem("Examples/Load Textures to directory")
static function Apply () { var path = EditorUtility.OpenFolderPanel("Load png Textures of Directory", "", "");
var files : String[] = Directory.GetFiles(path);
for(var file : String in files)
if(file.EndsWith(".png"))
File.Copy(file, EditorApplication.currentScene);
}
