EditorGUI.Slider
static function Slider(position: Rect, value: float, leftValue: float, rightValue: float): float;
static float Slider(Rect position, float value, float leftValue, float rightValue);
static def Slider(position as Rect, value as float, leftValue as float, rightValue as float) as float
static function Slider(position: Rect, label: string, value: float, leftValue: float, rightValue: float): float;
static float Slider(Rect position, string label, float value, float leftValue, float rightValue);
static def Slider(position as Rect, label as string, value as float, leftValue as float, rightValue as float) as float
static function Slider(position: Rect, label: GUIContent, value: float, leftValue: float, rightValue: float): float;
static float Slider(Rect position, GUIContent label, float value, float leftValue, float rightValue);
static def Slider(position as Rect, label as GUIContent, value as float, leftValue as float, rightValue as float) as float
Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
Returns
float The value that has been set by the user.
Description

Make a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.
	// Editor script that lets you scale the selected GameObject between 1 and 100
	
	class EditorGUISlider extends EditorWindow {
	
		var scale : float = 1.0;
	
		@MenuItem("Examples/EditorGUI Slider usage")
		static function Init() {
			var window = GetWindow(EditorGUISlider);
			window.position = Rect(0,0,150,30);
			window.Show();
		}
		
		function OnGUI() {
			scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100);
		}
		function OnInspectorUpdate() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale = Vector3(scale, scale, scale);
		}
	}
static function Slider(position: Rect, property: SerializedProperty, leftValue: float, rightValue: float): void;
static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue);
static def Slider(position as Rect, property as SerializedProperty, leftValue as float, rightValue as float) as void
static function Slider(position: Rect, property: SerializedProperty, leftValue: float, rightValue: float, label: string): void;
static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, string label);
static def Slider(position as Rect, property as SerializedProperty, leftValue as float, rightValue as float, label as string) as void
static function Slider(position: Rect, property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent): void;
static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);
static def Slider(position as Rect, property as SerializedProperty, leftValue as float, rightValue as float, label as GUIContent) as void
Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
Description

Make a slider the user can drag to change a value between a min and a max.