EditorGUI.LabelField
static function LabelField(position: Rect, label: string, style: GUIStyle = EditorStyles.label): void;
static void LabelField(Rect position, string label, GUIStyle style = EditorStyles.label);
static def LabelField(position as Rect, label as string, style as GUIStyle = EditorStyles.label) as void
static function LabelField(position: Rect, label: GUIContent, style: GUIStyle = EditorStyles.label): void;
static void LabelField(Rect position, GUIContent label, GUIStyle style = EditorStyles.label);
static def LabelField(position as Rect, label as GUIContent, style as GUIStyle = EditorStyles.label) as void
static function LabelField(position: Rect, label: string, label2: string, style: GUIStyle = EditorStyles.label): void;
static void LabelField(Rect position, string label, string label2, GUIStyle style = EditorStyles.label);
static def LabelField(position as Rect, label as string, label2 as string, style as GUIStyle = EditorStyles.label) as void
static function LabelField(position: Rect, label: GUIContent, label2: GUIContent, style: GUIStyle = EditorStyles.label): void;
static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);
static def LabelField(position as Rect, label as GUIContent, label2 as GUIContent, style as GUIStyle = EditorStyles.label) as void
Parameters

position Rectangle on the screen to use for the label field.
label Label in front of the label field.
label2 The label to show to the right.
style Style information (color, etc) for displaying the label.
Description

Make a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.
	// Shows a label in the editor with the seconds since the editor started
	
	class EditorGUILabelField extends EditorWindow {	
		@MenuItem("Examples/EditorGUI Label Usage")
		static function Init() {
			var window = GetWindow(EditorGUILabelField);
			window.Show();
		}
		function OnGUI() {
			EditorGUI.LabelField(Rect(3,3,position.width, 20),
				"Time since start: ", 
				EditorApplication.timeSinceStartup.ToString());
			this.Repaint();
		}
	}