Debug.Break
static function Break(): void;
static void Break();
static def Break() as void
Description

Pauses the editor.

This is useful when you want to check certain values on the inspector and you are not able to pause it manually.
	Debug.Break();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Break();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Break()