Sets pixel color at coordinates (face, x, y).
Apply calls.This function works only on ARGB32, RGB24 and Alpha8 texture formats.
For other formats SetPixel is ignored.
See Also: Apply function.// Set the pixel at (0,0) of the +X face red. var c : Cubemap; c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); // Apply the color to the face.
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public c as Cubemap def Example() as void: c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red) c.Apply()