Cubemap.Apply
Apply(updateMipmaps: bool = true, makeNoLongerReadable: bool = false): void;
Parameters

updateMipmaps Should all mipmap levels be updated?
makeNoLongerReadable Should the Cubemap texture data be readable/modifiable after changes are applied?
Description

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.
	var c : Cubemap;
	c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
	// Do more changes to the faces...
	c.Apply(); // Apply the stuff done to the Cubemap.