Clear with a background color.
camera.clearFlags = CameraClearFlags.SolidColor;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { camera.clearFlags = CameraClearFlags.SolidColor; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: camera.clearFlags = CameraClearFlags.SolidColor