Transforms position from screen space into world space.
// Draw a yellow sphere in the scene view at the position
// on the near plane of the selected camera that is
// 100 pixels from lower-left.
function OnDrawGizmosSelected () {
var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,camera.nearClipPlane));
Gizmos.color = Color.yellow;
Gizmos.DrawSphere (p, 0.1);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnDrawGizmosSelected() { Vector3 p = camera.ScreenToWorldPoint(new Vector3(100, 100, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnDrawGizmosSelected() as void: p as Vector3 = camera.ScreenToWorldPoint(Vector3(100, 100, camera.nearClipPlane)) Gizmos.color = Color.yellow Gizmos.DrawSphere(p, 0.1F)