Camera.ScreenToWorldPoint
ScreenToWorldPoint(position: Vector3): Vector3;
Description

Transforms position from screen space into world space.

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
	// Draw a yellow sphere in the scene view at the position
	// on the near plane of the selected camera that is
	// 100 pixels from lower-left.
	function OnDrawGizmosSelected () {
		var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,camera.nearClipPlane));
		Gizmos.color = Color.yellow;
		Gizmos.DrawSphere (p, 0.1);
	}