AudioChorusFilter.wetMix1
var wetMix1: float;
float wetMix1;
wetMix1 as float
Description

Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.

	// Produce random mixes with the Chorus filter.

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Update() { GetComponent(AudioChorusFilter).wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5; GetComponent(AudioChorusFilter).wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5; GetComponent(AudioChorusFilter).wetMix3 = Random.Range(0.0,1.0);; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour {
    void Update() {
        GetComponent<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time) * 0.5F + 0.5F;
        GetComponent<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time) * 0.5F + 0.5F;
        GetComponent<AudioChorusFilter>().wetMix3 = Random.Range(0.0F, 1.0F);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example(MonoBehaviour):

	def Update() as void:
		GetComponent[of AudioChorusFilter]().wetMix1 = ((Mathf.Sin(Time.time) * 0.5F) + 0.5F)
		GetComponent[of AudioChorusFilter]().wetMix2 = ((Mathf.Cos(Time.time) * 0.5F) + 0.5F)
		GetComponent[of AudioChorusFilter]().wetMix3 = Random.Range(0.0F, 1.0F)