允许在任何线程(而不是专用的渲染线程)中创建纹理。
设置为 true 时,可在单独的线程上创建纹理,而不局限于专用的渲染线程。
因为从渲染线程中移除了一些工作,所以可在异步加载期间减少顿挫问题。
设置为 false 时,将在渲染线程上创建纹理。
如果平台支持在单独的线程上创建纹理,则该设置默认为 true。
如果平台不支持在单独的线程上创建纹理,Texture.allowThreadedTextureCreation 始终返回 false,即使在设置为 true 之后也如此。
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