用于修改动画剪辑的 Editor 实用程序函数。
onCurveWasModified | 当动画剪辑中的动画曲线被修改时触发。 |
CalculateTransformPath | 计算从根变换到目标变换的路径。 |
GetAnimatableBindings | 返回特定游戏对象具有的所有可动画绑定。 |
GetAnimatedObject | 返回绑定指向的动画对象。 |
GetAnimationClips | 返回与游戏对象或组件关联的动画剪辑数组。 |
GetAnimationEvents | 检索与动画剪辑关联的所有动画事件。 |
GetCurveBindings | 返回当前存储在剪辑中的所有浮点曲线绑定。 |
GetEditorCurve | 返回绑定指向的浮点曲线。 |
GetFloatValue | 通过对特定游戏对象上的曲线值进行采样来检索当前浮点值。 |
GetKeyBroken | 检索指定关键帧的中断切线标志。 |
GetKeyLeftTangentMode | 检索指定索引处关键帧的左切线模式。 |
GetKeyRightTangentMode | 检索指定索引处关键帧的右切线模式。 |
GetObjectReferenceCurve | 返回绑定指向的对象引用曲线。 |
GetObjectReferenceCurveBindings | 返回当前存储在剪辑中的所有对象引用曲线绑定。 |
SetAdditiveReferencePose | 在 time 时从 referenceClip 中为动画剪辑 clip 设置附加参考姿势。 |
SetAnimationClips | 设置要在动画组件中引用的 AnimationClip 的数组。 |
SetAnimationEvents | 替换动画剪辑中的所有动画事件。 |
SetEditorCurve | 添加、修改或删除给定剪辑中的编辑器浮点曲线。 |
SetKeyBroken | 更改指定关键帧的中断切线标志。 |
SetKeyLeftTangentMode | 更改指定关键帧的切线模式。 |
SetKeyRightTangentMode | 更改指定关键帧的切线模式。 |
SetObjectReferenceCurve | 添加、修改或删除给定剪辑中的对象引用曲线。 |
OnCurveWasModified | 当动画剪辑中的动画曲线被修改时触发。 |
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