在运行时管理 SpriteAtlas。
加载 Sprite 时无需引用任何精灵图集,因此不会产生纹理。它将是不可见的,直到用户通过监听 SpriteAtlasManager.atlasRequested 回调将图集注册到精灵。当被触发时,它将传入图集标记和一个将在图集对象中执行的 System.Action。
atlasRegistered | 通过调用 SpriteAtlasManager.atlasRequested 中的回调来注册 SpriteAtlas 时触发。 |
atlasRequested | 在任何 Sprite 绑定到 SpriteAtlas 但无法在运行时找到图集资源时触发。 |
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