内存中 C++ unity 对象的描述。
hideFlags | 此本机对象拥有的 hideFlags。 |
instanceId | 此对象的 InstanceId。 |
isDontDestroyOnLoad | 是否将此对象标记为 DontDestroyOnLoad? |
isManager | 此本机对象是否为内部 Unity 管理器对象? |
isPersistent | 此对象是否持久存在?(资源以及场景中存储的对象具有持久性,动态创建的对象则不具有持久性) |
name | 此对象的名称。 |
nativeObjectAddress | 本机 C++ 对象的内存地址。这与 UnityEngine.Object 的“m_CachedPtr”字段相匹配。 |
nativeTypeArrayIndex | 用于从 PackedMemorySnapshot.nativeTypes 数组获取本机 C++ 类型描述的索引。 |
size | 此对象的大小(以字节为单位)。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.