存储可应用预设的类型。
只有继承自 UnityEngine.Object 的类才由 PresetType 表示。
使用此结构,而不是类型,因为出于优化原因,Unity 中的某些原生 C++ 类型未向托管的 C# 公开。
GetManagedTypeName | 获取人类可读的名称空间和目标类的名称,无论是托管的 C# 类还是原生 C++ 类。 |
IsValid | 检查 PresetType 是否与有效的原生类或托管的类相对应。 |
IsValidDefault | 检查是否可在 DefaultPreset 系统中使用 PresetType。 |
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