存储和访问 Unity 编辑器偏好设置。
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist
.
在 Windows 上,EditorPrefs 存储在注册表中,在
HKCU\Software\Unity Technologies\UnityEditor 5.x
键之下。
DeleteAll | 从偏好中删除所有键和值。请谨慎使用。 |
DeleteKey | 从偏好中删除 key 及其对应值。 |
GetBool | 返回偏好设置文件中与 key 对应的值(如果存在)。 |
GetFloat | 返回偏好设置文件中与 key 对应的浮点值(如果存在)。 |
GetInt | 返回偏好设置文件中与 key 对应的值(如果存在)。 |
GetString | 返回偏好设置文件中与 key 对应的值(如果存在)。 |
HasKey | 如果偏好设置文件中存在 /key/,则返回 true。 |
SetBool | 设置由 key 标识的偏好的值。 |
SetFloat | 设置由 key 标识的偏好设置的浮点值。 |
SetInt | 将由键标识的偏好设置的值设置为整数。 |
SetString | 设置由 key 标识的偏好设置的值。请注意,EditorPrefs 不支持 null 字符串,而是存储空字符串。 |
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