class in UnityEditor.Experimental
切换到手册实验性光照贴图功能。
另请参阅:Lightmapping。
extractAmbientOcclusion | 在光照数据资源创建并且将位于其他光照贴图旁时,将已过滤的环境光遮挡纹理写出到磁盘。仅在按需模式下且环境光遮挡已打开时,它才工作。请注意,不应用直接和间接曝光滑块中的值。当前不受渐进 GPU 光照贴图支持。 |
probesIgnoreDirectEnvironment | 如果启用,则在烘焙探针中忽略环境光照的直接贡献。 |
Bake | 使用影响因子开始同步烘焙作业。 |
BakeAsync | 使用影响因子开始异步烘焙作业。 |
GetCustomBakeResults | 检索自定义烘焙结果。 |
SetCustomBakeInputs | 设置自定义烘焙输入。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.