BeginArea 在构造时调用,EndArea 在处置实例时调用。
默认情况下,使用 GUILayout 创建的任何 GUI 控件都放置在屏幕的左上角。
若要在任意区域放置一系列自动布局的控件,请使用 GUILayout.BeginArea 为自动布局系统定义要使用的新区域。
另请参阅:BeginArea、EndArea
\
说明示例区域。
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnGUI() { using (var areaScope = new GUILayout.AreaScope(new Rect(10, 10, 100, 100))) { GUILayout.Button("Click me"); GUILayout.Button("Or me"); } } }
GUILayout.AreaScope | 创建一个新的 AreaScope 并开始相应的区域。 |
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