描述碰撞。
碰撞信息会传递到 Collider.OnCollisionEnter、Collider.OnCollisionStay 和 Collider.OnCollisionExit 事件。
注意:世界空间中的接触点。
另请参阅:ContactPoint。
collider | 我们撞击的 Collider(只读)。 |
contactCount | 获取此碰撞的接触点数。 |
contacts | 物理引擎生成的接触点。应避免使用它,因为它会产生内存垃圾。改用 GetContact 或 GetContacts。 |
gameObject | 您正在碰撞其碰撞体的 GameObject。(只读)。 |
impulse | 为解析此碰撞而施加于该接触对的总冲量。 |
relativeVelocity | 这两个碰撞对象的相对线性速度(只读)。 |
rigidbody | 我们撞击的 Rigidbody(只读)。如果我们撞击的对象未附加刚体,则这是 /null/。 |
transform | 我们撞击的对象的 Transform(只读)。 |
GetContact | 获取位于指定 index 处的接触点。 |
GetContacts | 检索该碰撞的所有接触点。 |
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