WebCamTexture.Play
Play(): void;
void Play();
def Play() as void
Description

Starts the camera.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
	// Starts the default camera and assigns the texture to the current renderer
	function Start () {
		var webcamTexture : WebCamTexture = WebCamTexture();
		renderer.material.mainTexture = webcamTexture;
		webcamTexture.Play();			
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        WebCamTexture webcamTexture = new WebCamTexture();
        renderer.material.mainTexture = webcamTexture;
        webcamTexture.Play();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		webcamTexture as WebCamTexture = WebCamTexture()
		renderer.material.mainTexture = webcamTexture
		webcamTexture.Play()