WWW.WWW
WWW(url: string)
WWW(string url);
def WWW(url as string)
Parameters

url The url to download. Must be '%' escaped.
Returns
void A new WWW object. When it has been downloaded, the results can be fetched from the returned object.
Description

Creates a WWW request with the given URL.

This function creates and sends a GET request. The stream will automatically start downloading the response.

After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.

Note: URL must be '%' escaped.
	// Get the latest webcam shot from outside "Friday's" in Times Square
	var url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
	function Start () {
		 // Start a download of the given URL
		var www : WWW = new WWW (url);

// Wait for download to complete yield www;

// assign texture renderer.material.mainTexture = www.texture; }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public string url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public url as string = 'http://images.earthcam.comec_metrosourcams/fridays.jpg'

	def Start() as IEnumerator:
		www as WWW = WWW(url)
		yield www
		renderer.material.mainTexture = www.texture

WWW(url: string, form: WWWForm)
WWW(string url, WWWForm form);
def WWW(url as string, form as WWWForm)
Parameters

url The url to download. Must be '%' escaped.
form A WWWForm instance containing the form data to post.
Returns
void A new WWW object. When it has been downloaded, the results can be fetched from the returned object.
Description

Creates a WWW request with the given URL.

This function creates and sends a POST request with form data contained in a WWWForm parameter. This is the same as calling new WWW(url,form.data, form.headers). The stream will automatically start downloading the response.

After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.

Note: URL must be '%' escaped.
WWW(url: string, postData: byte[])
WWW(string url, byte[] postData);
def WWW(url as string, postData as byte[])
Parameters

url The url to download. Must be '%' escaped.
postData A byte array of data to be posted to the url.
Returns
void A new WWW object. When it has been downloaded, the results can be fetched from the returned object.
Description

Creates a WWW request with the given URL.

This function creates and sends a POST request with raw post data contained in postData. The stream will automatically start downloading the response. Use this version if you need to post raw post data in a custom format to the server.

After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.

Note: URL must be '%' escaped.
WWW(url: string, postData: byte[], headers: Hashtable)
WWW(string url, byte[] postData, Hashtable headers);
def WWW(url as string, postData as byte[], headers as Hashtable)
Parameters

url The url to download. Must be '%' escaped.
postData A byte array of data to be posted to the url.
headers A hash table of custom headers to send with the request.
Returns
void A new WWW object. When it has been downloaded, the results can be fetched from the returned object.
Description

Creates a WWW request with the given URL.

This function creates and sends a POST request with raw post data contained in postData and custom request headers supplied in the headers hashtable. The stream will automatically start downloading the response. Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.

After the stream is created you have to wait for it to complete, then you can access the downloaded data. As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.

Note: URL must be '%' escaped.