| url | The url to download. Must be '%' escaped. |
Creates a WWW request with the given URL.
// Get the latest webcam shot from outside "Friday's" in Times Square
var url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url); // Wait for download to complete
yield www; // assign texture
renderer.material.mainTexture = www.texture;
}
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
public string url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
renderer.material.mainTexture = www.texture;
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
public url as string = 'http://images.earthcam.comec_metrosourcams/fridays.jpg'
def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
renderer.material.mainTexture = www.texture
| url | The url to download. Must be '%' escaped. |
| form | A WWWForm instance containing the form data to post. |
Creates a WWW request with the given URL.
new WWW(url,form.data, form.headers).
The stream will automatically start downloading the response.After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.Note: URL must be '%' escaped.| url | The url to download. Must be '%' escaped. |
| postData | A byte array of data to be posted to the url. |
Creates a WWW request with the given URL.
| url | The url to download. Must be '%' escaped. |
| postData | A byte array of data to be posted to the url. |
| headers | A hash table of custom headers to send with the request. |
Creates a WWW request with the given URL.
headers hashtable.
The stream will automatically start downloading the response.
Use this version if you need to post raw post data in a custom format to the server or if you need to supply custom request headers.After the stream is created you have to wait for it to complete, then you can access the downloaded data.
As a convenience the stream can be yielded, so you can very easily tell Unity to wait for the download to complete.Note: URL must be '%' escaped.