Applies a rotation of /eulerAngles.z/ degrees around the z axis, /eulerAngles.x/ degrees around the x axis, and /eulerAngles.y/ degrees around the y axis (in that order).
relativeTo is left out or set to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the rotation is applied around the world x, y, z axes. function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
transform.Rotate(Vector3.right * Time.deltaTime); // ... at the same time as spinning relative to the global
// Y axis at the same speed.
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { transform.Rotate(Vector3.right * Time.deltaTime); transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: transform.Rotate((Vector3.right * Time.deltaTime)) transform.Rotate((Vector3.up * Time.deltaTime), Space.World)
Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).
relativeTo is left out or sot to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the rotation is applied around the world x, y, z axes. function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
transform.Rotate(Time.deltaTime, 0, 0); // ... at the same time as spinning it relative to the global
// Y axis at the same speed.
transform.Rotate(0, Time.deltaTime, 0, Space.World);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { transform.Rotate(Time.deltaTime, 0, 0); transform.Rotate(0, Time.deltaTime, 0, Space.World); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: transform.Rotate(Time.deltaTime, 0, 0) transform.Rotate(0, Time.deltaTime, 0, Space.World)
Rotates the transform around axis by angle degrees.
relativeTo is left out or set to Space.Self the axis parameter is relative to the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the axis parameter is relative to the world x, y, z axes. function Update() {
// Slowly rotate the object around its X axis at 1 degree/second.
transform.Rotate(Vector3.right, Time.deltaTime); // ... at the same time as spinning it relative to the global
// Y axis at the same speed.
transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { transform.Rotate(Vector3.right, Time.deltaTime); transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: transform.Rotate(Vector3.right, Time.deltaTime) transform.Rotate(Vector3.up, Time.deltaTime, Space.World)