Transform.DetachChildren
DetachChildren(): void;
void DetachChildren();
def DetachChildren() as void
Description

Unparents all children.

Useful if you want to destroy the root of a hierarchy without destroying the children.
	transform.DetachChildren();
	Destroy(gameObject);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.DetachChildren();
        Destroy(gameObject);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.DetachChildren()
		Destroy(gameObject)

See Also: Transform.parent to detach/change the parent of a single transform.