Transform.parent
var parent: Transform;
Description

The parent of the transform.

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.
	// Makes the camera follow this object by
	// making it a child of this transform.

// Get the transform of the camera var cameraTransform = Camera.main.transform;

// make it a child of the current object cameraTransform.parent = transform;

// place it behind the current object cameraTransform.localPosition = -Vector3.forward * 5; // make it point towards the object cameraTransform.LookAt(transform);
Another example:
	// Detaches the transform from its parent.
	transform.parent = null;