Transform.forward
var forward: Vector3;
Description

The blue axis of the transform in world space.

	// Set's the rigidbody velocity to be 
	// along the blue axis of the transform

rigidbody.velocity = transform.forward * 10;
Another example:
	// Computes the angle between the target transform and this object
	var angleBetween = 0.0;
	var target : Transform;
	function Update () {
		var targetDir = target.position - transform.position;
		angleBetween = Vector3.Angle (transform.forward, targetDir);
	}