TerrainData.GetSupportedLayers
GetSupportedLayers(xBase: int, yBase: int, totalWidth: int, totalHeight: int): int[];
int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);
def GetSupportedLayers(xBase as int, yBase as int, totalWidth as int, totalHeight as int) as int[]
Description

Returns an array of all supported detail layer indices in the area.

The Terrain uses a detail layer density map. Each pixel in the map the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.