Maximum number of trees rendered at full LOD.
treeMaximumFullLODCount is exceeded you should tweak the treeBillboardDistance to
not include unnecessary trees that are not being seen but, still rendered. function Start () {
Terrain.activeTerrain.treeMaximumFullLODCount = 200;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Terrain.activeTerrain.treeMaximumFullLODCount = 200