The maximum distance at which trees are rendered.
function Start () {
Terrain.activeTerrain.treeDistance = 2000;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Terrain.activeTerrain.treeDistance = 2000