Heightmap patches beyond basemap distance will use a precomputed low res basemap.
function Start () {
Terrain.activeTerrain.basemapDistance = 100;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.basemapDistance = 100; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Terrain.activeTerrain.basemapDistance = 100