SocialPlatforms.GameCenter.GameCenterPlatform.ResetAllAchievements
static function ResetAllAchievements(callback: Action<bool>): void;
static void ResetAllAchievements(Action<bool> callback);
static def ResetAllAchievements(callback as Action<bool>) as void
Description

Reset all the achievements for the local user.

Only affects the currently running game. Javascript code example:
		function Start () {
			GameCenterPlatform.ResetAllAchievements( function(resetResult) {
				Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
			});
		}
C# example:
		using UnityEngine;
		using UnityEngine.SocialPlatforms.GameCenter;
		
		public class Reset : MonoBehaviour {
			void Start () {
				GameCenterPlatform.ResetAllAchievements( (resetResult) => {
					Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
				});
			}
		}