SkinnedMeshRenderer.SetBlendShapeWeight
SetBlendShapeWeight(index: int, value: float): void;
void SetBlendShapeWeight(int index, float value);
def SetBlendShapeWeight(index as int, value as float) as void
Description

Sets weight of BlendShape on this renderer.

Index must be smaller than Mesh.blendShapeCount of a mesh attached to this renderer. At weight 0 BlendShape has no influence, at weight 1 BlendShape is fully active, but weight is not limited to [0; 1] range.

See Also: GetBlendShapeWeight, Mesh.blendShapes.