ShaderUtil.GetRangeLimits
static function GetRangeLimits(s: Shader, propertyIdx: int, defminmax: int): float;
static float GetRangeLimits(Shader s, int propertyIdx, int defminmax);
static def GetRangeLimits(s as Shader, propertyIdx as int, defminmax as int) as float
Parameters

defminmax Which value to get: 0 = default, 1 = min, 2 = max.
s The shader to check against.
propertyIdx The property index to use.
Description

Get Limits for a range property at index propertyIdx of Shader s.