Rigidbody.AddRelativeTorque
AddRelativeTorque(torque: Vector3, mode: ForceMode = ForceMode.Force): void;
Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.
	// Spins the rigidbody around its own y-axis

function FixedUpdate () { rigidbody.AddRelativeTorque (Vector3.up * 10); }
AddRelativeTorque(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;
Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.
	// Spins the rigidbody around its own y-axis

function FixedUpdate () { rigidbody.AddRelativeTorque (0, 10, 0); }
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.