Rigidbody.AddForce
AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void;
Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (Vector3.up * 10); }
AddForce(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;
Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (0, 10, 0); }
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.