Rigidbody.worldCenterOfMass
var worldCenterOfMass: Vector3;
Vector3 worldCenterOfMass;
worldCenterOfMass as Vector3
Description

The center of mass of the rigidbody in world space (Read Only).

	Debug.Log(rigidbody.worldCenterOfMass);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log(rigidbody.worldCenterOfMass);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(rigidbody.worldCenterOfMass)