The position of the rigidbody.
function Start () {
rigidbody.position = Vector3.zero;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { rigidbody.position = Vector3.zero; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: rigidbody.position = Vector3.zero