Rigidbody.inertiaTensorRotation
var inertiaTensorRotation: Quaternion;
Description

The rotation of the inertia tensor.

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.
	// Resets the inertia tensor to be the coordinate system of the transform

rigidbody.inertiaTensorRotation = Quaternion.identity;