Rigidbody.inertiaTensor
var inertiaTensor: Vector3;
Vector3 inertiaTensor;
inertiaTensor as Vector3
Description

The diagonal inertia tensor of mass relative to the center of mass.

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.
	// The inertia tensor of a long brick

rigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        rigidbody.inertiaTensor = new Vector3(5, 1, 1);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		rigidbody.inertiaTensor = Vector3(5, 1, 1)