Quaternion.SetLookRotation
SetLookRotation(view: Vector3, up: Vector3 = Vector3.up): void;
void SetLookRotation(Vector3 view, Vector3 up = Vector3.up);
def SetLookRotation(view as Vector3, up as Vector3 = Vector3.up) as void
Parameters

view The direction to look in.
up The vector that defines in which direction up is.
Description

Creates a rotation with the specified forward and upwards directions.

The result is applied to this quaternion If used to orient a Transform, the Z axis will be aligned with forward and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

See Also: LookRotation.