ProceduralMaterial.isReadable
var isReadable: bool;
bool isReadable;
isReadable as bool
Description

Set or get the "Readable" flag for a ProceduralMaterial.

ProceduralTexture.GetPixels32 can ONLY be used with textures generated from a "Readable" ProceduralMaterial whose texture format is set to RAW. See Also: ProceduralTexture.GetPixels32.