PrefabUtility.ReconnectToLastPrefab
static function ReconnectToLastPrefab(go: GameObject): bool;
static bool ReconnectToLastPrefab(GameObject go);
static def ReconnectToLastPrefab(go as GameObject) as bool
Description

Connects the game object to the prefab that it was last connected to.

Returns true if the game object has never been a prefab instance.